Self-propelled flock in a three-body field
Three-Body Field
Global
— regimes —
edge behavior
bounce
leave
teleport
wrap
▸
Advanced
ω ramp → target
slowly sweep ω toward the target (adiabatic resonance capture)
Propulsion
speed distribution
unif
norm
bi
exp
seed velocity
cruise
circular
eccentric
eccentric = oval orbits spread across radii (for resonance rings)
Flocking
— regimes —
▸
Advanced
Collisions
Field
Reset
– 20
+ 20
Log-scale radius
expand the crowded center to see inner detail (visual only)
Body trails
▸
Harmony
EXPERIMENTAL
▸
Metrics
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Share
Live room (others control the same field):
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Copy settings link
A link that reproduces these exact settings (own private field).
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